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BATTLE STRENGTH ROPES
TRAINING BOT
BRIEF
Creating a product that follows the four principles of Passion, Skill, Marketable, with a Societal impact.
WHAT I DID
Passion for exercise, using my skills and making a Marketable product for the societal impact for improving lifestyle of people.
RESULT
Battle ropes are chosen for their ability to provide a full-body workout that's both physically demanding and repetitive, but often dull.
By transforming this monotonous exercise into an engaging game-like experience, users are motivated to maintain effort and enjoy the process, enhancing both physical fitness and mental engagement.


A tracker provides users with essential metrics like reps, intensity, and calories burned, offering real-time feedback. This helps users monitor progress, set goals, and make their workouts more effective.
Battle ropes can become repetitive, leading to disengagement. Gamification, using a pixel screen and pressure sensor, adds excitement through real-time feedback, challenges, and interactive visuals to make the workout more engaging.
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Displaying data effectively is key to keeping users motivated and informed. The pixel screen can be used to present real-time performance feedback, with visual indicators such as waves or bars reflecting the user's intensity.
Force can be represented with dynamic graphs, and color-coded visuals (green for high, yellow for moderate, red for low) can provide instant feedback on effort levels.
For gamification, the pixel screen can display progress bars for challenges, leaderboards, and achievements, adding a competitive element. This combination of data visualization and gamification makes the workout more interactive and engaging, helping users track their progress in a user-friendly manner.
